PUBG Net Worth – The Esports Company

PUBG is an American company which produces games. They are a subsidiary of Krafton.

PUBG Net Worth

PUBG has a net worth of around $4 to $5 billion. The company produces games that are loved by many all over the world. They have a clear focus on the essence of what they want to do and want to cultivate the standards of the game genre they pioneered: battle royale.

Like many mobile games, PUBG corporation’s revenue surged during the past years because of the COVID-19 pandemic. The players spent a record $300 million in March 2020 during the first wave of the lockdowns. Overall in 2020, PUBG earned an average of $7.4 million in spending each day. Until now, they still continue to generate a huge profit and even earned $259 million in January 2021 only.

Their profits can be attributed to them extending from PC games to mobile games. Moreover, it uses seasons, in-game events, and licensing deals have been keeping players engaged and encouraging them to spend. 

Company History

PUBG is a player versus player shooter game where hundreds of players fight in a large-scale battle and end up with the last man standing.

The game’s concept and design was created by Brendan Greene, or better known online as PlayerUnknown. He also previously created the ARMA 2 mod DayZ: Battle Royale. 

DayZ became its own standalone title, so the interest in Greene’s ARMA 2 version of the Battle Royale mod was little to none. He then transitioned development of the mod to ARMA 3. Sony Online Entertainment (now known as Daybreak Game Company) brought him on as a consultant to develop on H1Z1, licensing the battle royale idea from him. In February 2016, Sony Online split H1Z1 into two separate games, the survival mode H1Z1: Just Survive, and the battle royale-like H1Z1: King of the Kill.

When Greene left Sony Online, Chang han Kim, who is the head of Bluehole Ginno Games, contacted and offered him the opportunity to work on a new battle royale concept. Shortly, he flew out to Korea, and a few weeks later, became the creative director of Bluehole. 

Development of PUBG games started in early 2016. It was then announced in June of the same year that the game will be ready by next year. Kim was the executive producer for the game. Bluehole started with a team of about 35 developers  but had 70 by 2017.

The game was released and was supported by many. Bluehole Ginno Games became PUBG Corporation with Kim as its CEO. PUBG Corporation continued the marketing and development of the game. They opened an office in the United States, Europe, and Japan.

With the success of PUBG, they created Krafton as a holding company in 2018, for its assets and studios. By December 2020, Krafton merged PUBG Corporation into their internal studio system. They are now regarded as PUBG Studios.

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